Parents and children's perceptions of whether active video games can help children's fundamental movement skills

      Introduction: Considerable research in recent years has examined the energy cost associated with playing seated and active video games. However, no research has focused on whether active video gaming (AVG) may benefit fundamental movement skills (FMS) in typically developing children, even though AVGs with a sport focus (e.g. Wii Tennis) are marketed as requiring similar skills to play. Improving skill proficiency is a priority as FMS proficiency has cross-sectional and longitudinal associations with physical activity; and children's proficiency levels are low. This study aimed to identify children and their parents’ perceptions of AVGs as a tool for developing FMS.
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